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Sublevel Zero Redux Activation Code [Patch]l |VERIFIED|


Snowman Boss Revamp:Regular Snowman Changes:- Tweaked explosive damage from 1x to 1.125x- Reduced arena timer to 30 minutes- Reduced ice breath speed debuff from 8 secs to 6 secs- Tweaked various aspect of the Snowman's movement to prevent it from getting stuck and frozen between various attacks- Snowman can jump when receiving damage to prevent it from being gunned-down and allow the onslaught of minions to catch up and be more involved- Increased kill XP to 750.Hard Snowman:- x2 Health, 2x Armour, 1.5x Melee Damage- Reduced cooldown on Ice Breath attack by 2 secs- Increase number of health/armour states from 4 to 5- Reduced interval between shield reactivation from 45 secs to 35 secs- Explosive Damage adjusted to 1x- Increase base minion spawn from 5 to 6- Increase base minion kills for cooldown from 8 to 10- Arean timer is set to 60 minutes- Kill XP set to 1500- Visual changes: red eyes, and commander hat with an eye patch.Regular Yeti Minions:- Tweaked no buff fire damage adjuster from x0.33 to x0.5- Increased Kill XP to 10.Hard Yeti Minions (Empowered Yeti) - x1.5 health, x1.5 melee damage, x1.15 speed increase- Increased move around blockade distance.- Tweaked no buff fire damage adjuster to x0.25- Increased Kill XP to 15.Arena changes- Updated lever to select difficulty via multiuse.- Removed mid columns at arena entrance for better AI navigation.- Filled some holes with blocking volumes to prevent players getting stuck between some meshes.- Added some extra geometry and overrode walkable slope angle at entrance side steps and select small meshes to prevent players and creatures getting stuck.- Added two more minion spawn points closer to the entrance.- Added falling icicles. Camera shakes, tremor audio plays and icicles fall from above the player. On hit grants a shorter speed debuff of 2 secs and a 2.5% impaled bleed buff that lasts 12 secs. Used to combat players who may attempt to take shelter and kite the Snowman in difficult to access areas, as they will have less time to move out of the way due to icicles falling a shorter distance.




Sublevel Zero Redux Activation Code [Patch]l


Download: https://www.google.com/url?q=https%3A%2F%2Fgohhs.com%2F2tRESF&sa=D&sntz=1&usg=AOvVaw3Xv2cx86dGIFmZvLrgGKGb



- Server performance improvements- All Cannons/Turrets can now be pin code protected for lever activation/deactivation- There are 4x as many trade ships on the seas, and they now also sell commodity types for gold, as do NPC's at Freeports.- Lawless servers can no longer be specified as Homesevers. If your Homeserver was a lawless server, you'll be required to pick a new (Freeport) Homeserver upon respawn. This does not mean that land will be claimable on these servers, just that they cannot be selected as a server to respawn on.- You can now buy a "Ramshackle Sloop" from the NPC Shipyardsman at Freeports. The "Ramshackle Sloop" is a pre-built sloop which has permanently lower plank HP, carry weight, and crew limit, but is cheaper and faster to acquire if you want to get into sailing faster.- "Favorites" server selection drop-down is added for Unofficial- Joining through Steam browser server list with password now properly caches the password for ATLAS travel- Fixed up some temperature scalings and Weather events are now indicated on the HUD- Armour effectiveness and some values have been adjusted so that firearms are more useful in PVP- Fixed some bugs related to Sea Claims, Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby, and the time required to steal an enemy claim now decreases the more Claims that enemy team has.- Farming rebalances to be easier; water can now pipe uphill, region requirements for growing crops are more forgiving, and crop growth & yield is much faster and higher. Crops now take much longer to spoil when placed in a preserving bag.- Reduced shovel stamina cost.- You can now fill waterskins/jars from ground spouts.- Metal Tools can no longer damage the planks of anchored ships.- 50 more player levels added, and Skill Points per level increased.- Loot stat scaling has been boosted (retroactively) by 60%- Some ship costs have been adjusted, and in some cases reduced by approximately about 50%- Animals health regen rebalanced, so they're not regenerating high amounts whilst in combat!- Eating poop is now instant-death- Fixed an issue where you couldn't kill yourself by exhaustion (for stuck situations)- Pipes can now move water upwards and the vertical limit on underground junctions has been eliminated. Also, pipes can go farther without foundation requirement, and underground junctions can now be snapped onto existing pipes.- Guns and melee weapons have had their damage and penetration values adjusted to make them more effective against armour- Throwing Knife does significantly more damage when thrown to unarmoured targets (body and headshot)- Armour penetration has been reduced on spear throw to make it less effective versus higher armoured targets- Explosive Barrel weight has been increased- Stone Arrows now stack to 60 and a bow can fire them 60 times before breaking- Fire Arrows now stack to 40 and a bow can fire them 40 times before breaking- Puckle damage has been increased and also been made more effective against armour- Fixed Salted Animal & Fish Meat so that they naturally generate when placed in an active preserving bag (must use raw meats)- Updated some legacy sounds and icons- Updated stair collision on shipyards- Fixed a bug which prevented passive feats from applying after death- Fixed a bug with the torch which caused it to repair endlessly- Lighthouses can now be lit even if they are touching water- Using a bucket on a tamed cow now causes the bucket to lose durability- Fixed a bug where players would get stuck in the crouched position- Fixed a bug which sometimes would occur where players would disconnection when being invited to a company- Fixed a bug which prevented creatures from receiving experience points above a certain level- Fixed a bug which would cause NPC Crew to sink into foundations when exiting stasis range- Rewrote structure destruction logic to avoid cases of floating structures- Inventory ranks per structure and creature will now work for companies- Fixed a bug which prevented admins from accessing remote inventories with the F key when changing group ranks.- Autolock all structures in 'PvE only' with an inventory, except campfires and similar structures which can be placed without a claimflag. Unofficial Servers can run this with PvE enabled & ?ForceAllStructureLocking=true- Gunmounts are now colorizable- Gates and Gateway costs have been adjusted and now include metals (wood) and alloy (stone)- Gateways and Gates are now crafted in smithy instead of player inventory- Fixed an exploit with Prying Eyes- Can no longer glide up mountains with the glide suit- Fixed an exploit which allowed you to gain massive height when using the zipline- Fixed a building exploit which allowed you to float structures and fortify walls with floors 350c69d7ab


https://soundcloud.com/diusolvquiwa/zwcad-2020-system-requirements